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How Football Manager 2009 Changed the Game Forever

I actually remember where I was when things changed in Football Manager 2009 and I knew that things wouldn’t be the same again. Quite a stoic thought for a 12 year old, but it’s true!

As I’m sure you’ll agree, there are certain moments in football gaming where you can immediately split people into two groups: those who were there and those who weren’t.

Football Manager 2009 feels like one of those moments because, for years before it arrived, everybody experienced the game in almost exactly the same way.

You sat there staring at text. And little circles running around aimlessly on a static background.

That wasn’t a criticism either because Football Manager fans loved it. You’d spend hours going through scout reports, tweaking tactics and convincing yourself some 17-year-old from Argentina was about to become the next world superstar. And it was a new type of immersion into a game.

Strangely enough, nobody really questioned it at the time.

But naturally, the boffins over at Sports Interactive / ‘SI’ (the gaming studio behind the FM franchise) were always looking at ways for their players to experience and enjoy the game in a better way.

Then Football Manager 2009 arrived and suddenly the game looked completely different.

Why Football Manager 2009 Introduced A Huge Change

Football Manager 2009 was the first game in the series to introduce a proper 3D match engine. Instead of watching dots move around a screen, players could now actually watch goals, tackles, movement and matches play out visually.

Looking back now, the graphics seem fairly basic.

Players moved a little strangely, animations weren’t perfect and sometimes goals looked slightly ridiculous. As did the awkwardness of seeing a ball hit the back of the net only to bounce back out.

But at the time that almost didn’t matter because seeing your team physically move around a pitch felt like a massive step. The game suddenly felt more alive.

How The 3D Engine Changed Football Manager

This is where things became interesting because the change wasn’t really about graphics.

Football Manager had always relied heavily on imagination. You built stories in your own head because the game gave you enough information to fill in the blanks yourself. A player wasn’t really a player; they were numbers, reports and whatever picture your mind created.

In fact, if you want to delve your chops into remembering some of these gems, then you can check out this article here where we remember some of Football Manager 2009’s best hidden picks.

The 3D engine changed that relationship with the game slightly.

Suddenly people started looking at tactical systems differently because they could physically see what was happening. You could spot players drifting out of position, watch your full-backs pushing too high or realise your centre-backs were getting completely exposed.

Players became attached in a different way too.

When you actually watch a wonderkid score a cup final winner after three seasons of development, you naturally remember him more than somebody represented by a moving circle.

I know it all sounds a bit iffy and awkward to speak of a game in this way, but this is how ‘proper console’ gamers feel about the worlds they enter.

How Football Manager Changed As A Brand

The introduction of the 3D engine also changed how people outside the Football Manager community viewed the game.

Before 2009, Football Manager had a reputation for being brilliant but intimidating. If you didn’t already play it, opening the game for the first time could feel overwhelming because there were menus everywhere and very little visual feedback.

The 3D engine made the game easier to understand from the outside. Suddenly screenshots looked better, videos became more interesting and people could actually watch somebody else play Football Manager without wondering what was happening.

It didn’t suddenly turn Football Manager into FIFA and it was never trying to.

Football Manager fans still wanted depth and detail more than anything else.

But Football Manager 2009 felt like the moment the game stopped looking like a spreadsheet with football attached and started looking like an actual football world.

And once players saw their teams come to life for the first time, there was really no going back.

What did you think when Football Manager 2009 first came out?

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